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try this
#declare WallTexture = texture {
pigment {
brick Gray75,((Red *.1)+(DarkBrown*.9)) mortar 0.4
}
normal {
brick normal {bumps scale .01}, normal { agate scale
<.15,.1,.1>} mortar 0.4
}
finish {
ambient 0
}
scale <.3,.3,.5>
};
box {
<-100,0,0>,
<100,100,1>
texture { WallTexture }
}
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